GAME CONCEPT
In Outcasts, the players find themselves in the role of a teenage girl who runs away from home to look for her missing sister. She finds a portal in a mysterious billboard sign that takes her to another world. Together with a group of outcasts, she has to fight for survival, find out what happened to her sister and end a cruel game.
A billboard fallen out of time. Ice cream hasn't been sold in this neighborhood in a long time, and yet this sign continues to attract children.
The entrance to the portal is overgrown with plants, even though the sign is in a concrete jungle. Few children recognize the Venus flytraps for the evil omen they are.
In the evenings, the portal lures children in by focusing its light on the candy dangling right in front of it. Although the cables are cut and the sign should have no electrical power...
Although the arrow is not connected to any power source, it periodically lights up to guide the players towards the portal to progress the game.
Right at the beginning the players find a map which seems to have been drawn with wax crayons. Most of the symbols are intuitively understandable, others become clear over the course of the game. The wax crayons show the players' location.
The slingshot has become a ritual object of worship after the first owner went missing years ago. She is worshipped as the first of the Outcasts. Each owner is immortalized with a letter and a notch carved into the wood.
The helmet also has ritual character. It has not been used for fighting since the disappearance of the first Outcast. The player character recognizes that the helmet is very similar to that of her missing sister.
The makeshift converted pallet truck, partly on wheels, partly on roller skates, is used to transport material from the junkyard. It is powered by a magic engine that is fed with words. The louder the words the faster the cart. However, screams are very noticeable in the woods and could get the drivers in trouble. That is why the cart is equipped with a very big slingshot.